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Appendix 6: Organization of invalid index links
There are several index posts in the text, and the links given in them are still links to mcbbs, which are obviously no longer accessible. Tutorial links given in the index post are listed here (if they can be found). Clicking in the text will jump to here.
[CBL∫2b] Advanced tutorial on command block - module (process-oriented) §Index
[CBL∫2b] Instruction block advanced tutorial - module (process-oriented) §Index
- 1.1 command
- 1.1.3 Preset instructions
- 1.1.4 Common instructions
- #1.9 command block
- 1.2coordinate
- 1.2.1 Basics
- 1.2.2 Relative coordinate
- 1.3NBTtag
- 1.3.1 Acting on content
- 1.3.2 Standard format
- 1.4entityselector
- 1.4.1 Main class
- 1.4.2 Sub-items
- 1.4.3selector order
- 1.5 scoreboard
- 1.5.1 Variable concept
- 1.5.2 Create variables
- 1.5.3 Variables and selectors
- 1.5.4 Set initial value
- 1.6 Introduction to modules (in chm)
- 1.1 command
- 2.1 Variable assignment, addition and subtraction
- 2.2 Variable operation expressions
- 2.3 Variables and entities
- 2.4 Variables and NBT
- #1.9 tag
α. (Sequence) High frequency and overclocking execution sequence
- α.1 Creation method
- α.2 Execution order
- α.2.1 Redstone High Frequency
- α.2.2 Instruction block overclocking
- α.2.3 General sequence
- #1.9 Create module
- #1.9 Execution order
β. (Preface) Detailed concepts of various modules
- β.1 Purpose
- The specific function of β.2 module
- β.3 single module
- β.4 multi-module
- #1.9 Series module
- #1.9 Parallel module
- 3.1execute
- 3.1.1 Conditions and variables
- 3.1.2 Relativity
- #1.9 tag and execute
- 3.2testfor
- #1.9 "Conditional nesting" and output
- 3.3 About enumeration and multiple conditional output
- 3.3+else expression
- 3.4 or || and and &&
- 3.4.4 or ||
- 3.4.5and&&
- 3.4.6 Or and combined
- #1.9 "Conditional nesting" and or||and and&&
- 3.5!Expression of non
- 3.5.2!Non-single variable
- 3.5.3! Non-multiple executors
- #1.9 "Conditional nesting" and !Not
- 3.6 Conditional Nesting
- 3.6.1 Conditional nested relativity
- 3.6.2 Conditional nesting and variables
- 3.6.3 Sub-condition detect
- #1.9 "Conditional nesting" and nesting
- #1.9 "Conditional nesting" compared with execute
- 3.1execute
- 4.1 Basics
- 4.1.1 Association with scoreboard
- 4.2 Infinite loop and while loop
- 4.2.1 Judgment conditions
- 4.2.2 Terminating the loop
- 4.3for loop
- 4.3.1 Number of judgments
- 4.4for loop simulates mechanical assignment
- 4.1 Basics
5. Combination of loop statements and conditional statements
- 5.1 Conditional statements in loops
- 5.2 clock
- 5.2.1 Establishing the clock
- 5.2.2 Conditional statements in clocks
- #1.9 tag and clock
- #1.9 "Conditional nesting" and clock
- 5.3 End loop
- 5.4 Skip loop
- 5.5 Loop nesting
- 5.5.1 Double for nesting
- 5.5.2 Multiple for nesting
- 6.1stats usage
- 6.1.1 All execution types
- 6.1.2 Relative execution concept
- 6.1.3 Scoreboard call/entity storage
- 6.2stats and conditional statements
- 6.2.1 Combining expressions
- 6.3stats and clock
- #1.9 "Conditional nesting" and stats
- 6.1stats usage
- 8.1 Building modules
- 8.2 Calling module
- The difference between 8.2+ private modules and ordinary multi-modules
- 8.3 Initial execution module
- 8.4 Single execution module
- 8.4.1setblock method
- 8.4.2 Clock method
- 8.4.3 Calling effect instructions
- #1.9 Single execution module and tag
- 8.5 Calling game resources
- 8.5.1coordinate operation
- 8.5.1.1TP and entity intervention
- 8.5.1.2spreadplayers
- 8.5.1.2.1chunk loader
- 8.5.1.3Motion Rotation Direction
- 8.5.2 Automatic path finding
- 8.5.2.1 Zombie pathfinding
- 8.5.2.2mob hatred
- 8.5.1coordinate operation
- Association and return value of 8.5+ module
- 8.6 Remote method call logical group
- 8.7 Close module
- (Click the link above for the following content)
- Pointers and shift and relative operations
- Pointer shifting creates array
- Pointer to array location
- Precise operation of pointers and shifts
- Operations on individual elements
- Operations on multiple elements
- Traversal operation
- Macro operations
- Get the total number of array elements
- Maximum and rolling arrays
- assign id
- Multiple array shifts and relative operations
- multidimensional array
- Combination of structural blocks
- Summary and outlook
- (Click the link above for the following content)
- a.1 The difference between substantive instructions and effect instructions
- a.2 text
- a.2.1 json
- a.2.2 Others
- a.3item operation
- a.3.1 give
- a.3.2 replaceitem
- a.4entity operation
- a.4.1 summon
- a.4.2 kill
- a.4.2.1Dual purpose of kill
- a.4.2.2 Hidden death animation tp
- a.5block operation
- a.5.1 setblock
- a.5.2 clone
- a.5.3 flll
- a.5.3.1fill and stats
- a.6 sound effects
- a.6.1 Playsound Encyclopedia
- a.7 particle effect
- a.7.1 Particle Encyclopedia
b. (attached) OneCommand tutorial
- b.1 Module classification
- b.1.1 Initial execution
- b.1.2 Single execution and loop
- b.2 Instruction generation
- b.3 Decompile
- #1.9 OneCommand of 1.9
- b.1 Module classification
c. (Attachment) Module Optimization
- c.1 Optimize lag
- c.2 Optimize multiplayer loading
- c.3 Simplify logic
- Attitude towards instructions (in chm)
- Supplement (research on other players)
【CBL|SYL】NBTtag practical tutorial—index post (basically completed)
[CBL|SYL]NBTtag practical tutorial—index post (basically completed)
- Recommended reading: PotatoMaster101’s command block NBT tutorialhttp://www.mcbbs.net/thread-210012-1-1.html
- [CBL|SYL]NBT Tutorial 1. Introduction and preparation for NBTedit
- [CBL|SYL]NBT tutorial 2.Basic use of NBTedit
- [CBL|SYL]NBT Tutorial 3. Rename items and notes
- [CBL|SYL]NBT Tutorial 4. Customize enchantments and container tags
- [CBL|SYL]NBT Tutorial 5. Customized potion effects
- [CBL|SYL]NBT Tutorial 6. Customized villager transactions
- [CBL|SYL]NBT tutorial 7.item monster spawner and brand
- [CBL|SYL]NBT tutorial 8.block monster spawner and TNT cannon spawner
- [CBL|SYL]NBT tutorial 9. Equip monsters
- [CBL|SYL]NBT Tutorial 10. Fireball Cannon Spawner
- [CBL|SYL]NBT tutorial 11. Customize mob spawner
- [CBL|SYL]NBT tutorial 12.entitytag analysis
- [CBL|SYL]NBT Tutorial 13. Customize beacon effect
- [CBL|SYL]NBT Tutorial 14. Head and Book
- [CBL|SYL]NBT Tutorial 15. On the Effect of Negative Level Potion
- [CBL|SYL]NBT tutorial 16. Put things into the record player
- [CBL|SYL]NBT Tutorial 17. Attributes and Modifiers (1.6)
- [CBL|SYL] NBT tutorial 18. 1.7 snapshot of command block NBT additional command