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Disruptive Technology Update Log

AKA "What will break after upgrading your data pack"

⚠️Part of the content before 1.21.6 of this article is translated from misode’s “Technical Update Log” page:https://misode.github.io/changelog

Preface

This entry lists all destructive changes in all vanilla Minecraft version updates, that is, those updates that if left unaddressed will cause the data pack or resource pack to not run properly after upgrading the version.

Please note that most entries have been simplified simply to alert readers to the existence of this change. Please check the wiki for detailed instructions.

The change log uses the official version as the category entry and sorts it in descending order.

text

26.2

data pack:

  • world
    • The bed is no longer blockentity.
    • Gollins now despawn in Peaceful difficulty.
    • Piglins can now spawn on Peaceful difficulty.
    • Children of armadillos, hoglins and zombie hoglins, axolotls, camels, chickens, cows and mooshrooms, dolphins, cats and ocelots, foxes, bees, goats, merry ghasts, pandas, pigs, polar bears, sheep, squids, wolves, striders, piglins, all zombie variants, and nautilus's collision boxes, eye height and passenger height changes. Please subject to Wiki
  • particle
    • Now, instead of discarding new particles when there are too many, the game will randomly select particles to render.
  • command
    • advancementThe text output of command has changed.
    • teamThe team color parameter in now strictly needs to be in lowercase underline form (dark_bluerather thanDarkBlue
  • Game content
    • Respawning in spectator mode in a Hardcore world no longer turns off game rulesspectators_generate_chunks
  • tag
    • Rename blocktag#concrete_powder->#concrete_powders
    • The blocktag#mineable/pickaxeand​#happy_ghast_avoidsThe dripstone cone in is replaced by#speleothems
    • entity type tag#cannot_be_pushed_onto_boatsAdded sulfur cube monster.
  • NBT
    • mob'sHurtByTimestampChange toticks_since_last_hurt_by_mob. Record the time since last injury instead of the timestamp.
    • charged_projectilesArray components now only accept stacks of up to 1024 items.
  • predicate
    • entitypredicateentity_propertiesAll fields in are expanded into data component-like forms.
      • This means that the top-level field names are now of the form namespaceID (effects->minecraft:effects, minecraft can be omitted).
      • entity sub-predicatetype_sepcificwas moved to the top level("type_sepcific":{"minecraft:lightning":{...}}->"minecraft:type_specific/lightning":{...})。
      • Renametype -> minecraft:entity_type
  • world generation
    • Configured features
      • The following features have been destructively renamed and/or modified. Please refer to Wiki:
        • pointed_dripstone->speleothem
        • dripstone_cluster->speleothem_cluster
        • large_dripstone
        • tree
        • multiface_growth
    • Processor list
      • block_rotThe block state after processing by the previous block handler chain is now evaluated instead of always using the original block of the structure.
    • Density function
      • Removedweird_scaled_sampler, by newly addedinterval_selectreplace.

resource pack:

  • Model
    • Signs and hanging signs now use the block model instead of the built-in entity model.
  • item model mapping
    • Special model types removedbedstanding_sign,andhanging_sign
  • texture
    • minecraft:signsandminecraft:bedsTexture set has been removed.
    • Changed the textures of baby hoglins, baby zombie hoglins, and baby white foxes.
  • shader
    • Minecraft is about to complete its migration from OpenGL to Vulkan. The current version supports both, allowing players to switch freely. OpenGL is still used by default, but it will be completely deprecated in the near future.
    • core shaderrendertype_textrendertype_text_see_throughrendertype_text_intensityrendertype_text_intensity_see_throughrendertype_text_backgroundandrendertype_text_background_see_throughquilttextandtext_backgroundAlternative.

26.1

data pack:

  • timeline
    • Added required fieldsclock, stipulates which world clock this timeline is based on. To get the original behavior, you should changeclockdefined asminecraft:overworld
  • command
    • timecommand uses such asdaynightThe time points represented by other options are no longer hard-coded, but can be adjusted in the world clock. This means something liketime set dayThe behavior of the command may be changed by the data pack.
    • **Slot removedvillager.*. The item slots of villagers and piglins can now be usedmob.inventory.*Come visit. **
  • recipe
    • Some special recipe types have been removed and replaced with new, more flexible recipe types. includeminecraft:crafting_special_armordyeminecraft:crafting_special_tippedarrowminecraft:crafting_special_mapcloning. **Please check wiki for details. **
    • The format of the following recipe types has been changed to a more flexible form. includeminecraft:crafting_transmuteminecraft:crafting_special_bannerduplicatecrafting_special_bookcloningminecraft:crafting_decorated_potminecraft:crafting_special_firework_rocketminecraft:crafting_special_firework_star_fademinecraft:crafting_special_firework_starminecraft:crafting_special_mapextendingminecraft:crafting_special_shielddecoration. **Please check wiki for details. **
    • **Also, some stonecutter recipes have been renamed. **
  • text component
    • **Use nownbtIn case of dynamic type, ifinterpretforfalse, the parsed result is no longer a flat string, but a complex text with color highlighting. **
      • **Use new fieldsplainColor highlighting can be removed, but the parsed result is not a flat string like the previous version. **
  • world
    • **The hitboxes of some baby mobs have been changed. **Includes cows, sheep, ocelots, mooshrooms, squids, glowing squids, zombies, husks, drowned zombies, piglins, zombie piglins, villagers, zombie villagers, cats, chickens, horses, wolves, pigs, rabbits, axolotls, and skeleton horses.
    • Naturally spawned zombies may now have higher health than 20.
    • Unused juveniles of camel carcasses have been removed.
    • Refreshing of villager trades now depends on a random sequence.
    • Signs and flagsrotationThe default value of the block attribute changes from0Change to8
  • Data format
    • Removed player's NBTtagignore_fall_damage_from_current_explosion
  • dimension type
    • **Field addeddefault_clockdesignated for/timeThe default world clock. **
    • **Field addedhas_ender_dragon_fightControls whether there is an ender dragon to fight in this dimension. **
    • ambient_lightIt is no longer possible to fully control the ambient lighting of dimensions. The visual part of ambient lighting is now represented by the environment propertiesvisual/ambient_light_colorcontrol
  • Environmental properties
    • gameplay/turtle_egg_hatch_chanceThe default value of is changed to0.002
  • Configured features
    • The following figure types have been renamed:
      • forest_rock->block_blob, ice_spike->spike
    • **Removedflower, flower_no_bonemeal, andrandom_patchFeature type. **
    • treeFeature fieldsforce_dirtanddirt_providerDon't merge intobelow_trunk_provider
  • curse
    • post_piercing_attackThe component no longer checks the player's hunger level by default.
  • tag
    • Some tags have been renamed:
      • #dry_vegetation_may_place_on#supports_dry_vegetation
      • #bamboo_plantable_on#supports_bamboo
      • #small_dripleaf_placeable#supports_small_dripleaf
      • #big_dripleaf_placeable#supports_big_dripleaf
      • #mushroom_grow_block#overrides_mushroom_light_requirement
      • #snow_layer_can_survive_on#support_override_snow_layer
      • #snow_layer_cannot_survive_on#cannot_support_snow_layer
    • **#dyeableitemtag has been removed. **
    • **#dirtblocktag now only contains dirt, sand, and rootbound dirt. **
    • **To blocktag#flower_potsAdded golden dandelion potted plants. **
    • **To blocktag#small_flowers、itemtag#piglin_lovedand​#small_flowersAdded Golden Dandelion. **
  • sound effect format
    • Wolf sound effect variant definition format moves all previous fields toadult_soundswithin and joinedbaby_soundsSound effect representing a young wolf.
  • Test environment definition format
    • **Willtime_of_dayReplace withclock_time. Add required fieldsclockto provide a world clock ID. **
  • storage
    • **The folder archive format of the game world is the same aslevel.datThe format has undergone major changes, which means that maps of the new version will not be loaded in the old version.level.datInstead of storing a copy of player data, only the player's UUID is stored to reference the player data file. Please check wiki: Java Edition Archive Format and wiki: Archive Basic Data Storage Format for details. **

resource pack:

  • Textures and models
    • Lots of texture and model changes for baby mobs. Includes donkey, mule, turtle, bee, fox, armadillo, polar bear, alpaca, panda, hoglin, zombie hoglin, sniffer, cow, sheep, ocelot, mooshroom, squid, glowing squid, zombie, corpse Husks, Drowned, Piglins, Zombie Piglins, Villagers, Zombie Villagers, Cats, Chickens, Horses, Wolves, Pigs, Goats, Rabbits, Axolotls, Camels, Dolphins, Striders, Zombie Horses, Skeleton Horses, and Trader Alpacas.
    • Wolf armor or saddles no longer render on young wolves or pigs.
    • Removeddemo_background.png, use sprites insteadpopup/background.png
    • An extremely large number of textures have been renamed or moved. See this table in Wiki
  • sound
    • Some baby mobs now use separate sound effects from adult mobs. Including cats, chickens, horses, pigs, and wolves.
  • shader
    • **Tripwire textures are now usedalpha cutoutRendering is no longer transparent. **
    • **lightmap.fshbeen significantly modified. **
    • **core/rendertype_item_entity_translucent_cullwas removed bycore/entityreplace. **
    • **core/rendertype_entity_alphaandcore/rendertype_entity_decalwas removed and changed tocore/entityImplemented DISSOLVE flag. **
    • Removedcore/rendertype_translucent_moving_block, to supportcore/block
    • Item rendering in UI and world is now done bycore/entitySplit to new shadercore/item
  • item model mapping
    • **Some model types now have newtransformationFields, similar to display entities, can transform the model. Therefore, some special types of transformations are no longer hard-coded, but need to be specified in the item model mapping. **
      • includeminecraft:bed, minecraft:banner, minecraft:conduit, minecraft:copper_colem_statue, minecraft:head, minecraft:player_head, minecraft:shulker_box, minecraft:shield, minecraft:trident, minecraft:standing_sign, minecraft:hanging_sign
    • **minecraft:bedThe model now renders only half of the bed and is ready to usepartField controls which half is displayed. To show the complete bed the two models need to be joined together. **
    • **minecraft:shulker_boxModel removedorientationfield. **

1.21.11

data pack:

  • command
    • **/The time parameter of worldborder now uses game ticks as the unit by default. **
    • **World boundaries are now controlled by game time rather than real time. **
    • All game rules now use namespaceID. All original IDs were renamed snake_case. The meaning of some game rules is reversed. The value ranges of some game rules now have additional restrictions. Please check the Wiki
  • NBT
    • **RemovedAngerTime,byanger_end_timeReplace, indicating the moment when the mob is no longer angry. **
    • AngryATRename toangry_at
  • data component
    • **consumablecomponentanimationfield, the originalspearAnimation renamed totrident. Added newspearanimation. **
    • **intangible_projectileComponents now have toolbar tips. **
  • tag
    • Rename itemtag#enchantable/sword#enchantable/sweeping
    • The following mob biotags were replaced by new environmental attributes and therefore removed:
      • #snow_golem_melts#increased_fire_burnout#plays_underwater_music#has_closer_water_fog
  • item decorator
    • **filterIn the modifier, addmodifierReplace withon_passandon_failTwo fields, executed when the test succeeds and fails respectively. **
  • world generation
    • **The following fields in dimension type and mob biomes have been moved to new environment attribute options: **
      • ultrawarmbed_worksrespawn_anchor_workscloud_heightpiglin_safehas_raidsnaturalfog_colorwater_fog_colorsky_colorparticleambient_soundmusicmusic_volume
    • **dimension typeeffectswas removed byskyboxandcardinal_lightreplace. **
    • **dimension typefixed_timeis reset tohas_fixed_time, the new field is a Boolean value, and the default isfalse. Time-based effects are now specified by environment properties. **
  • Miscellaneous
    • **In the test environment definition format,game_rulesofbool_ruleandint_ruleThe field has beenrulesreplace. **
    • dialog different body elements (Body) has slightly increased spacing

resource pack:

  • Models and Textures:
    • Still water and lava textures are now hardcoded tominecraft:block/water_stillandminecraft:block/lava_still
    • AddeditemsTexture set, containing the textures of all items. The textures used by the same item model must all come fromitemsor all fromblocks
  • shader:
    • JoinedChunkSection,quiltterrain.vshuse, replaceDynamicTransforms

1.21.9

data pack:

  • world
    • **The spawn point chunk is no longer forced to load. **
    • **RemovedspawnChunkRadiusGame rules, because there is no longer the concept of spawn point chunk. **
    • **The world boundaries of each world are now independent. **
    • **Flying ender pearls and active portals now load chunks. **
    • Block "Iron Chain" ID rename:minecraft:hain->minecraft:iron_chain
  • command
    • **/test pos [<var>]The search radius is now changed from 200 blocks to 250 blocks./test clearall [<radius>]The default value is changed to 250 blocks. **
    • **/summonAttempting to summon hostile mobs that cannot be spawned in Peaceful difficulty will fail. **
    • /setworldspawnand/spawnpointof<angle>Parameters are replaced with optional parameters<rotation>, you can set the vertical angle that the player faces when reborn.
    • **/setworldspawnNow it can be executed not only in the main world. The server will execute the command at the world spawn point, even if the spawn point is not in the main world. **
  • text component
    • **Try it nowrun_commandimplement/say​/me​/msg​/tell​/w​/teammsgand​/tmThis type of signed command will pop up a prompt window, allowing the player to copy the command and execute it manually. **
  • data component
    • **block_attacksComponent, receiving 0 damage will now not trigger the blocking behavior, will not enter the cooldown, and will not be knocked back due to blocking. **
    • **profileComponents now have both static and dynamic behaviors: **
      • static: when this component hasproperties, having at the same timenameandidfield or neither of the above two fields.
        • The file will be permanently maintained as it was when it was generated. The displayed skin is frozen when the component is created.
      • dynamic:nameandidThere is only one field.
        • Will be dynamically parsed to the most recent data. The target's current skin will be displayed.
      • **The heads in the old version of the world will be converted to dynamic form first. **
  • NBT
    • playerrespawninangleRename toyaw

resource pack:

  • shader:
    • **Removedcore/blit_screen.vsh​post/blit.vsh​post/blur.vsh​post/invert.vsh​post/sobel.vshand​post/screenquad.vsh, and bycore/screenquad.vshsubstitute. **
    • Removedcore/position_color_lightmap.vsh/fshandcore/position_color_tex_lightmap.vsh/fsh
    • **Vertex shaders used for post-processing effects, luma map generation and full-screen binning transfer are no longer passedPositionattribute, and must passgl_VertexIDAssign vertex coordinate. **
    • **Modifiedcore/terrain.vshMedium functionminecraft_sample_lightmapThe UV calculation part. **
    • All shader versions have been changed from150promoted to330

pack.mcmeta

  • **The version number now contains a major version number and a minor version number. **
  • Deprecatedsupported_formats
  • **Added required fieldsmin_formatandmax_formatSpecifies supported versions. **
    • The format is[主版本号,次版本号]. If only one integer is filled in, it is equivalent to[主版本号, 0]
  • **pack_formatNow optional. **

1.21.6

data pack:

  • text component
    • Use nowrun_commandWhen executing a command, if the executed command requires level 1 or higher permissions, a pop-up window will be displayed prompting the player for a second confirmation.
  • NBT
    • ** Potion effect cloudParticlewas renamed tocustom_particle. useentity_effectandtinted_leavesColor is no longer inherited from potions when using particles. **
  • tag
    • Rename the following blocktag:
      • #plays_ambient_desert_block_sounds#triggers_ambient_desert_sand_block_sounds
  • data component
    • **painting/variantComponents no longer accept inlining. **

resource pack:

  • texture
    • **Removedmob_effectsTexture set. The texture in it is moved toguiTexture is concentrated. **
  • Model
    • **Now in item model mapping, if the size of the item in the GUI is larger than one grid, you need to add"oversized_in_gui": true, otherwise it will be cut off at the edge of the grid. **
  • sound:
    • Renameblock.sand.windforblock.dry_grass.ambient
  • shader
    • **All built-in uniforms have been changed to uniform variable blocks instead of loose. The post-processing shader now accepts uniform variable blocks. **
  • Miscellaneous
    • **The player head item model no longer changes fromprofileRead the texture from the data component. Added new player_head model class for renderingprofiletexture. **

1.21.5

data pack:

  • SNBT format:
    • Integers can now be0start.
    • Scientific notation (e.g.1e1000) represents a number.
  • NBT:
    • **ArmorItemsHandItems,andbody_armor_itemwas merged intoequipment, including items in all slots. **
    • ArmorDropChancesHandDropChances,as well asbody_armor_drop_chancewas merged intodrop_chances
      • This is a composite tag that contains the drop probability of each slot.
    • **PosMotion,andRotationLists must now have the correct number of elements. **
    • RenameFallDistanceforfall_distanceand the type is changed todouble
    • ** Minecart type entityCustomDisplayTilewas removed.DisplayStateIt is always possible to set the display block.DisplayOffsetThere is no longer a need for a custom display block to take effect. **
    • item display frame, fluorescent item display frame, and tie knotTileXTileY,andTileZwas merged intoblock_pos
    • ** AnnoyingLifeTicksRename tolife_ticksBoundXBoundY,andBoundZwas merged intobound_pos。**
    • **Turtle'sHasEggRename tohas_eggHomePosXHomePosY,andHomePosZwas merged intohome_posTravelPos<X|Y|Z>was removed. **
    • **Dolphin'sTreasurePosXTreasurePosY,andTreasurePosZwas removed. **
    • Phantom'sSizeRename tosizeAXAY,andAZwas merged intoanchor_pos
    • Multiple entitiesSleepingXSleepingY,andSleepingZwas merged intosleeping_pos
    • playerentityNBT
      • enteredNetherPositionRename toentered_nether_pos, and now there are 3doublecomposed list.
      • SpawnXSpawnYSpawnZSpawnAngleSpawnDimension,andSpawnForcedtags are merged intorespawn
  • command
    • **/setblockand/fillcommand will now not change blockentity data unless specifically used{...}specified. **
      • If you want to clear the blockentity data, you must specify{}
      • As long as the status or data of the block changes before and after command execution, the execution is considered successful.
  • tag
    • Rename the following blocktag:
      • #dead_bush_may_place_on#dry_vegetation_may_place_on
  • text component
    • **Text components now use SNBT format in all commands. Use JSON format in JSON files. **
    • **hoverEventandclickEvent, and their children are renamed. **
  • predicate
    • entitypredicate addedcomponentsUsed to match entity components. the followingtype_specificThe entity sub-predicate has been removed and moved incomponentsmiddle:
      • axolotl, fox, mooshroom, rabbit, horse, llama, villager, parrot, salmon, tropical_fish, painting, cat, frog, wolf, pig, as well assheepofcoloritem.
  • data component
    • Renameweaponcomponentdamage_per_attackforitem_damage_per_attack
    • **hide_additional_tooltipandhide_tooltipThe component is removed. in multiple componentsshow_in_tooltipItems are also removed. Now unified by new componentstooltip_displaymanage. **
  • recipe
    • **smithing_trimRecipe typebasetemplate,andadditionIt is now required. **
    • **crafting_transmuteRecipe typebaseIt is now required. **
  • advancement
    • **backgroundNow use namespaceID instead of using.pngThe absolute path of the path. **
  • world generation
    • **patch_pumpkinandpatch_sugar_caneThe order of creation is reversed. **
  • Miscellaneous
    • **Slothorse.saddleRename tosaddleAnd any mob has **.
    • **Armor crest definition no longer existsitem. Now this is determined by the recipe. **
    • **tinted_leavesParticles now requirecolorColors available. **
    • pig variant definition formattextureRename toassets_id
    • Wolf variant definition formatangry_texturetame_texture, wild_texturemerged intoassets
    • **Each mob variant formatbiomeRename tospawn_conditions, and can be generated based on more conditions. **
    • **entitypotionindependent forsplash_potionandlingering_potionTwo entities. **

resource pack:

  • Texture:
  • namespaceID changes for the following textures:
    • entity/pig/pig_saddle.pngentity/equipment/pig_saddle/saddle.png
    • entity/strider/strider_saddle.pngentity/equipment/strider_saddle/saddle.png
    • .../cow.../temperate_cow
    • .../pig.../temperate_pig
    • entity/chicken.pngentity/chicken/temperate_chicken.png
    • Size changes for the following textures:
      • temperate_cow
      • temperate_pig
      • red_mooshroom
      • brown_mooshroom
    • The following textures were separated into separate files from the original texture files:
      • entity/camel/camel.pngentity/equipment/camel_saddle/saddle.png
      • entity/horse/horse_<variant>.pngentity/equipment/horse_saddle/saddle.png
      • entity/horse/donkey.pngentity/equipment/donkey_saddle/saddle.png
      • entity/horse/mule.pngentity/equipment/mule_saddle/saddle.png
      • entity/horse/horse_skeleton.pngentity/equipment/skeleton_horse_saddle/saddle.png
      • entity/horse/horse_zombie.pngentity/equipment/zombie_horse_saddle/saddle.png
  • Model
    • **The cow and mushroom cow models have extra noses. **
  • sound
    • Removedentity.wolf.howl
    • The original wolf sound effects have been moved to the classic folder.
  • shader
    • **Core and post-processing shaders no longer use any JSON file definitions. **
    • Deleted theprogram,byvertex_shaderandfragment_shadersubstitute.<namespace>:<path>will be parsed asassets/<namespace>/shaders/<path>.<vsh|fsh>
    • ** in everyuniformtypeIt is now required. accept anyintivec3floatvec2vec3vec4,andmatrix4。**

1.21.4

data pack:

  • command:
    • trialParticles are added to a required fieldduration;
  • NBT:
    • Modified the NBT of the TNT minecart:
      • WillTNTFuseRename tofuse
    • **custom_model_dataThe component is changed to a composite tag,set_custom_model_dataModifiers are updated synchronously; **
  • Other components of data pack:
    • Removed#trim_templatesitemtag。
    • Removedtrim_materialin the registryitem_model_indexField;
    • equippablein the componentmodelThe field has now been renamed toasset_id

resource pack:

  • Introducing a new format to describe item model

  • toast/systemThe sprite appearance has now been updated to use the standard nine-square grid division;
  • toast/tutorialSprites are now scaled to taller popups;
  • **advancements/box_obtainedandadvancements/box_unobtainedGUI textures now use the nine-square grid division method to change size; **
  • **Empty slot textures such as armor slots in the item bar are now removed fromitemmove togui/sprites/container/slotdirectory and rename it; **
  • Empty slot sprites in the Loom, Brewing Stand, Horse and Llama item bar GUI are now split from the background and moved;

1.21.2

data pack:

  • command:
    • Tie knots, floats and lightning no longer pass/rideRide;
    • **Attribute id no longer existsgeneric. player.zombie.Prefix; **
  • NBT:
    • Renamefire_resistantThe item component isdamage_resistant, and jointypesField;
    • potion_contentsitem component addedcustom_namefield;
    • Split the entity types of ships and box ships into separate entities for each texture;
    • ** Container blockentityLockThe field is renamed tolock, and supports itempredicate;**
  • data pack components:
    • advancement:
      • Renamekilled_by_crossbowThe criterion iskilled_by_arrow;
    • Enchantment:
      • **Renamed enchantment typedamage_itemforchange_item_damage, and supports negative values; **
    • loot table, predicate, item modifier:
      • Remove loot tableempty;
      • Removedminecraft:boatentity subpredicate;
    • recipe:
      • Recipe raw material format modification:
        • { "item": "<item id>" }Modify to"<item id>"
        • { "tag": "<tag id>" }Modify to"#<tag id>"
        • List format no longer supports tags
    • world generation:
      • Removed carvers type cars, carvers can now be listed directly;

resource pack:

  • Texture:
    • **All equipment related textures have now been moved totextures/entity/equipmentin the subdirectory. **
  • shader:
    • rendertype_entity_glint_directRename torendertype_entity_glint
    • rendertype_entity_translucent_cullRename torendertype_item_entity_translucent_cull
    • **Program definition for post-processing effects (assets/<命名空间>/shaders/program/<名称>.json) is now defined with the core shader (assets/<命名空间>/shaders/core/<名称>.json) Uniformity: **
      • **Removed those that have no practical effectblendfield. **
      • **Removedattributesfields whose vertex attributesPositionwill be bound forever. **
      • UniformNow provided for the core shaderUniformmerge, whereTimewas renamed toGameTime
    • The post-processing pipeline program is now run byassets/<命名空间>/shaders/post移动到assets/<命名空间>/post_effect
    • The vertex and fragment shaders used by the post-processing pipeline are nowassets/<命名空间>/shaders/programmove toassets/<命名空间>/shaders/post。**
    • **Post processing rendering processnameNow renamed toprogram, and namespaceID is required. **

1.21

My world JE1.21 data pack folder name changed

data pack:

  • NBT:
    • Removed the arrow type entityShotFromCrossbowField
  • data pack components:
    • loot table, predicate, item modifier:
      • **Value renaming of entity keys such as predicate: **
        • killer->attacker
        • direct_killer->direct_attacker
        • killer_player->attacking_player
      • predicate inenchantmentThe field is renamed toenchantments
      • **Renamerandom_chance_with_lootingThe condition israndom_chance_with_enchanted_bonus, and modify the following fields: **
        • Removelooting_multiplierField;
        • **chanceNow for level dependent functions; **
        • join inenchantmentField;
      • join inenchantment_active_checkcondition;
      • Renamelooting_enchantfunction isenchanted_count_increase, and joinenchantmentField;
      • **existenchant_randomlyModify the following fields under function: **
        • enchantmentsThe field is renamed tooptions;
        • Add Boolean value fieldonly_compatible
      • **enchant_with_levelsModify under function: **
        • RemovedtreasureField;
        • join inoptionsField;
      • **copy_namefunction change: renamed fieldssourceEnumeration value: **
        • WillkillerRename toattacking_entity
        • Willkiller_playerRename tolast_damage_player

1.20.5

data pack:

  • command:
    • particle:
      • /particleThe command format has been significantly modified, see Wiki for details
      • Split particlesgust_emitterforgust_emitter_largeandgust_emitter_small
    • property:
      • Rename properties:
        • generic.block_interaction_rangeplayer.block_interaction_range
        • generic.entity_interaction_rangeplayer.entity_interaction_range
      • Remove attributes:horse.jump_strength
    • The maximum command length is now 2000000 (2 million) characters;
  • entity and NBT:
    • Modified the regional effect cloud entityParticleThe fields are in the same format as command/world generation;
    • Potion arrow'sPotionandcustom_potion_effectsfields are merged initemwithin tag;
    • Modify the effect field of the potion effect cloud to matchpotion_contentsComponent matching;
    • Modify the blockentity field of the flag to bebanner_patternsComponent matching;
    • Modify the blockentity field of hive to bebeesComponent matching;
    • Rename some NBT fields of blocks and entities:
      • Location nbt:{X:1,Y:2,Z:3}[I;1,2,3]
      • bee:FlowerPosandHivePosflower_posandhive_pos
      • honeycomb:FlowerPosflower_pos
      • End Crystal:BeamTargetbeam_target
      • Mobs that can be towed by tethers:Leashleash
      • raid mob:PatrolTargetpatrol_target
      • End Portal:ExitPortalexit_portal
      • Wandering Trader:WanderTargetwander_target
    • Removed the counter-productive behavior of some potions when they are above level 127;
  • item component:
    • item’s NBT tags are replaced by the new structured item component:

      • Damage:12->damage=12
      • RepairCost:12->repair_cost=12
      • Unbreakable:1b->unbreakable={}
      • Enchantments:[{id:"sharpness",lvl:2}]->enchantments={levels:{sharpness:2}}
      • StoredEnchantments->stored_enchantments
      • display:{Name:'"hello"'}->custom_name='"hello"'
      • display:{Lore:['"hello"']}->lore=['"hello"']
      • CanDestroy:["stone"]->can_break={blocks:"stone"}
      • CanPlaceOn:["stone"]->can_place_on={blocks:"stone"}
      • display:{color:16711680}->dyed_color={rgb:16711680}
      • AttributeModifiers:[]->attribute_modifiers={modifiers=[]}
      • Charged:1b,ChargedProjectiles:[{id:"arrow"}]->charged_projectiles=[{id:"arrow"}]
      • Items:[](bundle) ->bundle_contents=[]
      • display:{MapColor:16711680}->map_color=16711680
      • Decorations:[](filled map) ->map_decorations={}
      • map:1->map=1
      • CustomModelData->custom_model_data
      • Potion:"invisibility",CustomPotionColor:16711680,custom_potion_effects:[]->potion_contents={potion:"invisibility",custom_color:16711680,custom_effects:[]}
      • pages:["hello"](book and quill) ->writable_book_content={pages:["hello"]}
      • pages:['"hello"'],title:"Title",author:"Misode",generation:1,resolved:1b(written book) ->written_book_content={pages:['"hello"'],title:"Title",author:"Misode",generation:1,resolved:true}
      • Trim={...}->trim={...}
      • effects:[](suspicious stew) ->suspicious_stew=[]
      • HideFlags-> split to the different components as well ashide_additional_tooltip component
      • DebugProperty->debug_stick_state
      • EntityTag:{...}->entity_data={...}
      • bucketed mobs data -> bucket_entity_data={...}
      • instrument:"ponder_goat_horn"->instrument="ponder_goat_horn"
      • Recipes:[](knowledge book) ->recipes=[]
      • LodestonePosLodestoneDimension, and LodestoneTracked->lodestone_target={pos:[13,64,-43],dimension:"the_nether"}
      • Explosion(firework star) ->firework_exlosion={}
      • Fireworks:{Explosions:[],Flight:1}(firework rocket) ->fireworks={explosions:[],flight_duration:1}
      • SkullOwner:{Name:"Steve"}->profile={name:"Steve"}
      • BlockEntityTag:{note_block_sound:"ambient.cave"}->note_block_sound="ambient.cave"
      • BlockEntityTag:{Base:2}->base_color="magenta"
      • BlockEntityTag:{Patterns:[]}->banner_patterns=[]
      • BlockEntityTag:{sherds:[]}->pot_decorations=[]
      • BlockEntityTag:{Items:[]}(shulker box) ->container=[]
      • BlockEntityTag:{Bees:[]}->bees=[]
      • BlockEntityTag:{Lock:"test"}->lock="test"
      • BlockEntityTag:{LootTable:"foo",LootTableSeed:123}->container_loot={loot_table:"foo",seed:123}
      • BlockEntityTag:{...}->block_entity_data={...}
      • BlockStateTag:{...}->block_state={...}
    • Added item componentenchantment_glint_override ;
    • item formatCountRename tocount
  • data pack components:
    • loot table:
      • Nested lists are no longer supported in loot function lists.
      • **loot table extraction item loot_table (returning all items from the provided nested loot table) now has the following syntax: value can be: **
        • **A namespaceID refers to a reference to another loot table. **
        • **The complete loot table has the same format as the independent file's loot table. **
    • predicate:
      • itempredicate modification:
        • The tag field has been removed, and the items field now supports tags;
        • potion field renamed to potions;
        • nbt field renamed to custom_data;
      • blockpredicate modified
        • Removed tag field, blocks field now supports tag;
      • fluid predicatefluidRename tofluids
      • entitypredicatetypeSupport tag;
      • Location predicate modification:
        • **biomeRename tobiomes, and supports group tags; **
        • structureRename tostructures, and supports structure tag;
      • **Modify itempredicatepredicatesThe following sub-predicate: **
        • durability->damagesubpredicate;
        • enchantments->enchantmentssubpredicate;
        • stored_enchantments->stored_enchantmentssubpredicate;
        • potions->potion_contentssubpredicate;
        • custom_data->custom_datasubpredicate;
    • item modifier:
      • Rename item decorator function
        • set_nbtset_custom_data
        • copy_nbtcopy_custom_data
      • **Rename/attributeThe operation field of command: **
        • addadd_value
        • multiply_baseadd_multiplied_base
        • multiplyadd_multiplied_total
      • Removedset_contentsin item decorator functiontypefields and joincomponentfield;
      • forset_attributesitem modifier function addedreplacefield;
      • set_loreUnder item modifier functionreplaceThe field is renamed tomode;
      • **set_written_book_pagesfunction:pagesNow a JSON object instead of a JSON text. **
    • recipe:
      • The product column of recipe now supports specified item components;
    • tag:
      • Revise:
        • entitytag punchable_projectilesRename toredirectable_projectile
        • Renameaxolotl_tempt_itemsforaxolotl_food;
      • Remove:
        • Remove itemtagtools
        • Remove entitytagdeflects_arrowsdeflects_tridents
    • world generation:
      • **forworldgenDefined integer and floating point providers are no longer wrapped intypenext to extravaluein the field. **

resource pack:

  • Texture:
    • Change map decoration icons from previous onesmap_icons.pngseparated fromtextures/map/decorations/Atlas loaded in directory;
  • Font:
    • **ttf font providershiftField values ​​are now limited to between -512 and 512; **
  • shader:
    • Post-processing shaderblurRename tobox_blur;
    • Newentity_outline_box_blur shader;

1.20.3

data pack:

  • command:
    • /functioncommand no longer returns the number of executed commands;
    • Game rulesmaxCommandChainLengthCounting is now stricter;
  • NBT:
    • Rename the registered name of block grass and its corresponding item from minecraft:grass to minecraft:short_grass
    • Place the trident (entity)TridentThe field is renamed toitem;
    • TNTentity’s nbt data:FuseRename tofuse; Add toblock_stateField;

resource pack:

  • Texture:
    • .pngNow the only supported texture format;

1.20.2

data pack:

  • command:
    • The function macro has been added. You can add macro parameters to the function and pass it into the function to achieve dynamic functions;
    • **You can use a backslash at the end of a command line\Indicates line break to support multi-line single instructions and increase readability; **
  • debug:
    • The command memory function now saves 50 items across archives, which can be found in the game folder.command_history.txtfound in the file;
  • NBT:
    • mobNBT’s status effect id is changed from numeric id to namespaceid (string);
    • **Many status effect related entityNBT key names have been changed from camel case to snake format: **
      • mob status effect field:
        • Id->id
        • Ambient->ambient
        • Amplifier->amplifier
        • Duration->duration
        • ShowParticles->show_particles
        • ShowIcon->show_icon
        • HiddenEffect->hidden_effect
        • FactorCalculationData->factor_calculation_data
      • Potions and Potion Arrows:
        • CustomPotionEffects->custom_potion_effects
      • Status Effect Cloud and Mysterious Stew:
        • Effects->effects
        • EffectId->id
        • EffectDuration->duration
      • Mooshroom:
        • EffectIdandEffectDuration->stew_effects
      • mob status effect:
      • ActiveEffects->active_effects
      • Beacon:
        • Primary->primary_effect
        • Secondary->secondary_effect

resource pack:

  • Texture:
    • **The text edit box is now a picture located inwidget/text_fieldandwidget/text_field_highlightedA sprite diagram divided into nine squares. **
    • **The scroll bars for lists and edit boxes are now awidget/scrollerA sprite diagram divided into nine squares. **
    • realmsThe namespace texture is moved inminecraftWithin namespace;
    • **All GUI textures containing multiple widget maps are now split into separate maps located intextures/gui/spritesdirectory. **
    • villager2.pngwas renamed tovillager.png
    • **Button icons for Accessibility, Languages, and Realms News are now separate files and are no longer individually attached to the button's texture. **

1.20

data pack:

  • data pack components:
    • advancement:
      • **placed_blockitem_used_on_block, andallay_drop_item_on_blockAll fields under the advancement trigger are mergedlocationfield; this field now accepts a loot table predicate. **
    • loot table, predicate, item modifier:
      • join inall_ofcondition,alternativeThe condition is renamed toany_of
    • tag:
      • blocktagreplaceable_plantsSplit intoreplaceableandreplaceable_by_trees
    • world generation:
      • Removed structural postprocessorruleofoutput_nbtField, addedblock_entity_modifier as an alternative.

resource pack:

  • Font:
    • Remove character providerlegacy_unicode;

1.19.4

data pack:

  • entity and NBT
    • Add (block, item, text) display entity, interactive entity;
  • data pack components
    • loot table, predicate, item modifier:
      • damage typepredicate is modified, the original criterion is removed, and the new damage type data judgment is used instead, usingtagsField judgment;

1.19.3

data pack:

  • command:
    • modified command/publishThe format;
  • data pack components:
    • recipe:
      • Add required fields to the recipe filecategory
    • tag:
      • Remove blocktagoverworld_natural_logs;
    • world generation:
      • Removetemplate_poolofnamefield;

resource pack:

  • Texture:
    • existentity/player/(slim|wide)Added default player skins; removedentity/steveandentity/alex
    • Modifiedgui/container/creative_inventory/tabstexture;

1.19.1

1.19

data pack:

  • command:
    • Cat variant changed from numeric id to namespaceid;
    • **Status effectsIDThe type is changed from byte type to integer type; **
  • advancement:
    • advancement triggerlocationslept_in_bedhero_of_the_villageandvoluntary_exileDownlocationFields are moved intoplayer.locationLocation;
  • loot table, predicate, item modifier:
    • Location predicate fieldfeatureRename tostructure
  • world generation:
    • Remove featuresice_patchice_patchand by featuresdiskreplace;
    • Tree root placer format modification:
      • y_offsetRename totrunk_offset_y;
      • Fieldmax_root_widthmax_root_lengthrandom_skew_chancecan_grow_throughmuddy_roots_inmuddy_roots_providermove inmangrove_root_placementunder the object;
      • Join fieldsabove_root_placement ;
    • Featuresglow_lichenRename tomultiface_growth ;
    • block_rotProcessor fieldsrottable_blocksNeed one now#prefix;
    • Remove structure fieldsadapt_noise ;
    • Remove density functionslide,Depend onaddmuly_clamped_gradientreplace;
    • Remove noise settings fieldnoise.samplingnoise.top_slidenoise.bottom_slide, and moved into the density function;
    • dimension type is no longer inline in dimension data;
    • Remove chunk noise generatorseedfield;
    • Remove density functionterrain_shaper_splineand remove the density functionsplineofmin_valueandmax_valuefield;
    • Remove mob biofieldcategory
    • Willworldgen/configured_structure_featureMove folder intoworldgen/structurefolder;

1.18.2

data pack:

  • command
    • locatecommand now accepts the configured structure object ID as a parameter instead of the structure type;
    • locatecommand andlocatebiomeCommand now supports tags as parameters;
  • world generation
    • Added structure set JSON file, replaced the noise fieldstructuresfield;
    • Removed fields in noise settingsnoise_caves_enablednoodle_caves_enabled
    • Some tag fields now require the ID to be preceded by#, but they do not accept lists of elements yet:
      • dimension_typeininfiniburn
      • feature.geodein configurationblocks.cannot_replaceandblocks.invalid_blocks
      • feature.vegetation_patchandfeature.waterlogged_vegetation_patchin configurationreplaceable
      • feature.root_systemin configurationroot_replaceable
      • structure_processor.protected_blocksinvalue
    • Modified the noise settingsstructuresformat;

1.18

data pack:

  • command

    • Removed the name length limit for score items, scoreboard names, and team names;
  • NBT

    • Will be a monster spawnerSpawnPotentialsThe format changes to:

      snbt
      {
          weight: <int>,
          data: {
          	entity: {...},
      		custom_spawn_rules: {...}
      	}
      }
    • Will be a monster spawnerSpawnDataThe contents of the field are moved toSpawnData.entity

  • advancement

    • Change the advancepredicate innether_travelofenteredRename tostart_position, removed the fieldexit
  • item decorator

    • Nowset_contentsandset_loot_tableitem decorator function requirestypeField
  • tag

    • blocktaglava_pool_stone_replaceablesRename tolava_pool_stone_cannot_replace
  • world generation

    • Add blockpredicate for feature placement;
    • Added placed features;
    • Added surface rules;
    • Add noise JSON data file;
    • Removed surface generator;
    • Removed block placer;

1.17

data pack:

  • command
    • join in/itemcommand, replaced/replaceitemcommand;
    • /giveThe upper limit of items that can be given by command is now 100;
  • advancement
    • in triggereffects_changedAdd conditions insource
  • loot table and predicate
    • Change the names of all item condition fields in predicate fromitemmodified toitems, the names of all block condition fields start fromblockmodified toblocks
  • Added item modifier
  • NBT
    • fireballfieldsExplosionPowernow byte instead of int;
    • slime fieldSizeThe upper limit is now 126;
    • Potion cloud fieldsRadiusThe upper limit is now 32;
  • tag
    • Rename blocktag:snow_step_soundsinside_snow_step_sounds
  • block
    • The rails can now contain water, and water will no longer damage the rails;
    • Split the cauldron intocauldron(empty cauldron),water_cauldron(filled with water) andlava_cauldron(containing magma);
    • Renamegrass_pathdirt_pathgrimstone deepslate
  • entity
    • Joinedmarker
  • other
    • Added game events;
    • useF3+LA performance report can be generated and stored in.minecraft/debug/profiling/Down;
    • The target selector component and NBT component in the text component can use fieldsseparatorSpecify delimiter;

resource pack:

  • shader
    • Now using OpenGL 3.2 rendering, you can use resource pack to replace vanilla shader;
    • Add resource pack directoryshaders/coreandshaders/include
  • other
    • The credits are now stored in json format instead of txt;

1.16.2

data pack:

  • world generation:
    • **Custom world generation and dimension settings now use the same folder pattern (namespace/<type>/resource.json) in the data pack, consistent with other resources. **

1.16

data pack:

  • command:
    • Attribute naming changed from camel case naming to underline naming;
  • NBT:
    • The UUID value of the entity is now changed to a 4-element integer array;;
  • data pack components:
    • advancement:
      • Remove advancement triggersafely_harvest_honey
      • advancement contentlocation, slept_in_bed, hero_of_the_village, voluntary_exilefields are put intolocationunder field;
    • world generation:
      • Added experimental gameplay "custom world";
  • other:
    • data pack loading optimization:
      • If the load fails, the modifications will not be applied;
      • If there is an error in the loaded data pack when entering the world, the "Safe Mode" option will pop up;
      • Only modify the data pack list after the data pack is successfully loaded;
      • data pack can now be specified before world generation;
      • Now if the data pack component is missing (such as uninstalledvanilladata pack), will prevent the player from loading the world.

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