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Featured

Alumopper

Front-end framework for Minecraft - Floating UI

Taking advantage of the characteristics of the display entity, the author developed a Minecraft front-end library based on the display entity - Floating UI, which supports xml generated UI, dynamically generated UI, custom user controls, event response, animation interpolation and other commonly used front-end functions, allowing developers to create a floating interactive UI in pure vanilla.


Vanilla News Mojang Spotlight

Alumopper

Vanilla News - June 2025

This is Vanilla News, the most vanilla technical snapshot news in Minecraft. Our reporter Vanilla Fox reports the latest snapshot news for you~ In this month’s update, Mojang has added a very promising dialog feature.


Insights

Qibai

How to better edit custom item interactive attributes with high version (detailed explanation of triggers)

Adding your own custom items in vanilla Minecraft has always been a passion of many data packplayers. This article will start from several commonly used item components and triggers, and introduce specific examples to explain how to create a custom item from scratch in a high version. It aims to guide developers to quickly become familiar with commonly used data pack methods, integrate multiple usage scenarios for the convenience of creators, and introduce some experience to provide ideas for creators.

Stars on the Water

Create Hakimi music album data pack from scratch

This article uses humorous language to explain how to customize music records in MC. At the same time, the definition of sound events is also helpful to developers of data packs and maps.

xiaou0

The ultimate value-saving principle of data pack - what is SNBT

This article introduces the method of data pack to store composite variables - SNBT in a simple and easy way. It explains the format of SNBT and how to store, use and detect these key values. By understanding SNBT, readers will understand the basic logic of data pack operation.

CR_019

Picking up dust (8) - Using dialog to create 2D mini-games

In 25w20a, Mojang introduced the definition of dialog, allowing players to customize a dialog similar to the pause interface. This article attempts to use dialog to create a small game. Taking push box as an example, it explains the implementation ideas and technical details that need attention.

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